TouchScreenButton¶
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description¶
Member Functions¶
get_action ( ) const |
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get_bitmask ( ) const |
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get_shape ( ) const |
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get_texture ( ) const |
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get_texture_pressed ( ) const |
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get_visibility_mode ( ) const |
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is_passby_press_enabled ( ) const |
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is_pressed ( ) const |
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is_shape_centered ( ) const |
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is_shape_visible ( ) const |
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void |
set_action ( String action ) |
void |
set_bitmask ( Object bitmask ) |
void |
set_passby_press ( bool enabled ) |
void |
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void |
set_shape_centered ( bool bool ) |
void |
set_shape_visible ( bool bool ) |
void |
set_texture ( Object texture ) |
void |
set_texture_pressed ( Object texture_pressed ) |
void |
set_visibility_mode ( int mode ) |
Signals¶
pressed ( )
released ( )
Member Function Description¶
String get_action ( ) const
Object get_bitmask ( ) const
Object get_shape ( ) const
Object get_texture ( ) const
Object get_texture_pressed ( ) const
int get_visibility_mode ( ) const
bool is_passby_press_enabled ( ) const
bool is_pressed ( ) const
bool is_shape_centered ( ) const
bool is_shape_visible ( ) const
void set_action ( String action )
void set_bitmask ( Object bitmask )
void set_passby_press ( bool enabled )
void set_shape ( Object shape )
void set_shape_centered ( bool bool )
void set_shape_visible ( bool bool )
void set_texture ( Object texture )
void set_texture_pressed ( Object texture_pressed )
void set_visibility_mode ( int mode )