InputEventScreenTouch¶
Category: Built-In Types
Brief Description¶
Built-in input event type for touchscreen drag events.
Member Functions¶
is_action_pressed ( String action ) |
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is_action_released ( String action ) |
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is_echo ( ) |
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is_pressed ( ) |
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void |
set_as_action ( String action, bool pressed ) |
Member Variables¶
int ID - Event identifier, positive integer increased at each new event.
int device - Device identifier.
int index - Touch event index in the case of a multi-touch event.
Vector2 pos - Position of the touch event.
bool pressed - Pressed state of the touch event.
int type - Type of event (one of the [InputEvent] constants).
float x - X coordinate of the touch event.
float y - Y coordinate of the touch event.
Numeric Constants¶
NONE = 0 — Empty input event.
KEY = 1 — Key event.
MOUSE_MOTION = 2 — Mouse motion event.
MOUSE_BUTTON = 3 — Mouse button event.
JOYSTICK_MOTION = 4 — Joystick motion event.
JOYSTICK_BUTTON = 5 — Joystick button event.
SCREEN_TOUCH = 6 — Screen touch event.
SCREEN_DRAG = 7 — Screen drag event.
ACTION = 8 — Pre-defined action event (see InputMap).
Description¶
Input event type for touchscreen drag events that extends the global InputEvent type.
Member Function Description¶
Return if this input event matches a pre-defined action.
Return whether the given action is being pressed.
Return whether the given action is released (i.e. not pressed).
bool is_echo ( )
Return if this input event is an echo event (only for events of type KEY, i.e. always false for this type).
bool is_pressed ( )
Return if this input event is pressed.
Change the input event to an action event of the given name with the pressed status passed as argument.