SceneTree¶
Category: Core
Brief Description¶
Member Functions¶
Signals¶
files_dropped ( StringArray files, int screen )
fixed_frame ( )
idle_frame ( )
node_configuration_warning_changed ( Object node )
node_removed ( Object node )
screen_resized ( )
tree_changed ( )
Numeric Constants¶
GROUP_CALL_DEFAULT = 0
GROUP_CALL_REVERSE = 1
GROUP_CALL_REALTIME = 2
GROUP_CALL_UNIQUE = 4
STRETCH_MODE_DISABLED = 0
STRETCH_MODE_2D = 1
STRETCH_MODE_VIEWPORT = 2
STRETCH_ASPECT_IGNORE = 0
STRETCH_ASPECT_KEEP = 1
STRETCH_ASPECT_KEEP_WIDTH = 2
STRETCH_ASPECT_KEEP_HEIGHT = 3
Member Function Description¶
void call_group ( int flags, String group, String method, Variant arg0=NULL, Variant arg1=NULL, Variant arg2=NULL, Variant arg3=NULL, Variant arg4=NULL )
int change_scene_to ( PackedScene packed_scene )
Node get_current_scene ( ) const
Object get_edited_scene_root ( ) const
int get_frame ( ) const
int get_node_count ( ) const
Viewport get_root ( ) const
bool is_debugging_collisions_hint ( ) const
bool is_editor_hint ( ) const
bool is_input_handled ( )
bool is_paused ( ) const
void queue_delete ( Object obj )
void quit ( )
int reload_current_scene ( )
void set_auto_accept_quit ( bool enabled )
void set_current_scene ( Node child_node )
void set_debug_collisions_hint ( bool enable )
void set_edited_scene_root ( Object scene )
void set_editor_hint ( bool enable )
void set_input_as_handled ( )
void set_pause ( bool enable )