CollisionObject¶
Inherits: Spatial < Node < Object
Inherited By: PhysicsBody, Area
Category: Core
Brief Description¶
Member Functions¶
void |
_input_event ( Object camera, InputEvent event, Vector3 click_pos, Vector3 click_normal, int shape_idx ) virtual |
void |
|
void |
clear_shapes ( ) |
get_capture_input_on_drag ( ) const |
|
get_rid ( ) const |
|
get_shape_count ( ) const |
|
get_shape_transform ( int shape_idx ) const |
|
is_ray_pickable ( ) const |
|
is_shape_set_as_trigger ( int shape_idx ) const |
|
void |
remove_shape ( int shape_idx ) |
void |
set_capture_input_on_drag ( bool enable ) |
void |
set_ray_pickable ( bool ray_pickable ) |
void |
|
void |
set_shape_as_trigger ( int shape_idx, bool enable ) |
void |
set_shape_transform ( int shape_idx, Transform transform ) |
Signals¶
input_event ( Object camera, InputEvent event, Vector3 click_pos, Vector3 click_normal, int shape_idx )
mouse_enter ( )
mouse_exit ( )
Member Function Description¶
void _input_event ( Object camera, InputEvent event, Vector3 click_pos, Vector3 click_normal, int shape_idx ) virtual
void clear_shapes ( )
bool get_capture_input_on_drag ( ) const
RID get_rid ( ) const
int get_shape_count ( ) const
bool is_ray_pickable ( ) const
void remove_shape ( int shape_idx )
void set_capture_input_on_drag ( bool enable )
void set_ray_pickable ( bool ray_pickable )