BoneAttachment¶
Inherits: Spatial < Node < Object
Category: Core
Brief Description¶
A node that will attach to a bone.
Member Functions¶
get_bone_name ( ) const |
|
void |
set_bone_name ( String bone_name ) |
Description¶
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Member Function Description¶
String get_bone_name ( ) const
void set_bone_name ( String bone_name )